
Somehow, someway, this brilliant little gem went unrecognized by just about everyone, everyone except for Matt. All right, so some people recognized it, but they didn't, snooty as it sounds, get it; even I didn't bother with it when I first touched it, too short on attention span and lazy as I was at the time. Critics hated God Hand because, well, they're videogame critics, which means they're obligated to enjoy garbage like Kingdom Hearts 2. While that game represented everything wrong with the "evolution" of beat-em-ups, God Hand represents everything that's right. A storyline that KNOWS it's just an excuse, a FUN combat system, CHALLENGE? Good lord, impossible! But no, no, God Hand says that it is indeed quite possible and demonstrates it beautifully, reaffirming that Clover's closing was completely inappropriate and that the gaming populace hasn't earned anything more than the bland, dull sequels that they demand. So, maybe I'll write an appropriate review later, maybe I won't. I just had to get this blurb out before I hauled off and punched my still sleeping roommate, who wasn't too big a fan of the game. He laughed when I played it, but that's because he laughs at everything, especially when he's high.
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